Resources for Gamifying Your Classroom
I am in planning mode. All my tools have been gathered. Markers, paper, books, computer, and a large block of time are all at my disposal. I may have mentioned in a earlier post that I am the Monica Gellar of organization. Give me a label maker and a few file folders and I can conquer the world. Let’s get down to business. Where to start when building a game-based learning unit? Hands down the best resource around is Michael Matera’s Explore Like a Pirate. The book is well worth the investment and filled with wonderful ideas! Where to go from here? I have gathered a few resources to help in the planning process:
- Gamifying Education by Extra Credits: These guys have created a visual guide to gamification in the classroom. Packed with insightful reasons for using games and filled with useful examples, this is certainly the best place to start.
- Edutopia is just about the best resource around for anything current. This wonderful site has an entire section devoted to Game Based Learning.
- Why Gamify in the Classroom? Let’s face it, for some it will be a hard sell. Is it more than just playing in the classroom?
- Edsurge.com offers a little more information into the whys and hows of gamification.
- Where would be without An Ultimate Guide to Gamification? Edudemic does a great job of pulling this guide together.
- Personally, I had a difficult time with XP and how to level up. This article was tremendously helpful in planning.
- Badges can also be a difficult obstacle to overcome. This article was helpful.
- The Institute of Play offers a few packs to help in the design process as well.
While this is by no means a comprehensive list of resources related to gamification, it is certainly a list that was very helpful in my personal planning. Please add links in the comments if you know of a resource that would be helpful in this arena. Best of luck in your planning!